I have been using the latest beta versions of Spine as they come and when trying to export now, it shifts the placement of a character's eyes. It's especially odd not only because it moves them when I click export (and does show up in the resulting gif, unsure about the json, but it's likely there as well) but also because if I cancel the export and hit undo, it stays in place but if I move it myself and then hit undo it then moves back into the correct original placement. I've noticed later that this is also affecting the sword which should not have been moved at all this current animation.
https://i.gyazo.com/0ac06f4d7520c52303439a6bc31406bd.mp4
This same shifted placement has started happening when making my fourth animation with this figure and is there at the creation of a new animation despite that is not the placement of the eyes or sword in the setup mode. These oddities are not present in Spine's animation preview view window.
Separately, also on the eyes, it seems to occasionally force-add a sheer keyframe when making other edits with the other tools when on auto-key but even with it off, it shows the sheer icon orange saying that a keyframe for sheer should be added when, again, the sheer tool has not been used.