Hi there,
we are starting a new project and want to keep on using Spine (high priority for us).
The project will be isometric/semi-topdown 2D and we want to have really atmospheric lighting.
From what I gathered, there seem to be 2 current options to use lighting with Spine:
- (Normal) 3D Lights
- (New) 2D Lights, which are still very early in development
Now, in terms of lighting, we would like to achieve something a little bit like the game "Darkwood":
Check out a trailer here: https://www.youtube.com/watch?v=3S3tmWfFACQ
What we want is to have objects that cast shadows, preferably spine-animated ones, too.
With 3D Lights I believe that this was possible?
Is it also possible to do with the new 2D Lights? They already have a "shadow caster" system, but it does not seem to work with spine objects yet.
Basically, I would like to get some feedback on what you think is the best current lighting/shadow setup for Spine to achieve highly atmospheric results (think horror game lighting)