Hi,
working in the game editor, I need to do a selection tool
I need two step:
1- check if mouse is over a skeleton, and I just have do it
2- check if the pixel under the mouse is transparent o colored
because if I click in a transparent area I do not select the skeleton.
is there a practical way to do this with spine runtime?
or alternatively I thought of drawing the selected skeleton in a RenderTarget2D and reading the pixel color afterwards.
suggestions from you?
best
Cristian