Not sure how best to ask for what I’m looking for. I have one skeleton I’d like to use for a paper doll-style game where each of my character’s body parts can use a different animation, based on equipment, during an overall skeleton animation.
For example: if my character is running, I might want to define one run animation for the legs based on whether the character has heavy or light boots equipped, and one animation for the arms based on whether they have a light or heavy weapon equipped. When I tell my character to “run”, the different body parts should move according to what’s equipped to them, so I could have the light arms combined with heavy legs, or heavy arms and light legs, or heavy/heavy or light/light.
I could treat all the parts as separate skeletons, animate them totally independent of one another and specify particular clips to play for each animation for each equipment piece, but this use case seemed likely enough that I wanted to check if it was easily doable. I’ve seen a little about “mix and match” but can’t tell if that extends past changing sprites and into changing animations on a per-body-part basis.
Thanks!