zooropa написалSo, was there a particular reason to use 2 separate bones there or is that just best practice for some reason? Thanks!
This is my personal, and probably common, practice for the joints, because I often simulate the 3D space the best way I can. Binding the rotating bone can cause problems when you want to Translate the joint area back and forth for the foreshortened perspective of the body parts.
So, if you bind the rotating "shin" bone and not the "knee" bone, it will cause unintended deformations on the middle of the Thigh, which is not supposed to have any rotation warps. Instead, the middle of the Thigh should only bind to the "thigh" and "knee" bone. The "knee" bone's only transformation would consist of Translate and Scale depending on the animation.
The Weights, as it is now, is incomplete because I wasn't demonstrating this. So, there needs to be some more Weight of the knee toward the top of the Thigh.