• Editor
  • How to make attachments to be drawn only over a attachment

Hello. My characters share bones of head and faces(child of head bone, named like 'ear', 'muzzle', 'nose', 'eyebrow').
And i wanted to animate the character's head looks like turning around, so i first tried making clipping attachment, and i tracked the shape of 'one' character's head image, and i successfully did it look like turning around its head by moving faces left and right(when it's showing its back, they will be cut off completely by clipping tool).

But i found another problem : i have too many characters that have different head image with different shapes, and they are assigned in each skins. I can't just make every single corresponding clipping attachment because i don't want to track all of them manually, and that's too tedious.

I wonder if there's any way to make the clipping attachment's shape to be always same with a certain attachment's shape. In my project the head has it's mesh data and bounding box for each individual skins.

Or i wonder if there's another way to do same trick.

Thanks in advance 😃

Related Discussions
...
  • Изменено

You may need a couple changes to your method. If you already know how how to change the Draw Order of images' Slots in animations, have you considered making more layers for your characters? You may also want to create a couple bones for the Head and use Weights to deform the face to emulate the head rotating in one direction or the other.