Hi,
I am working on a mix-and-match Pixel Art character, compiled in parts (head, chest, legs, right hand, left hand...etc) that is animated in 4 directions. I currently have 8 animations (walk and idle in each of the directions).
I'm trying to figure out the best way to add an alternative walking animation where the character is holding an item, with his hands, above his head.
Is it best practice to create 8 additional "duplicate" animations to achieve this? or is there some better way like creating an additional bone/slot/skin on the existing animations and simply hiding/showing the appropriate arms?
Creating an additional slot may work but I'm not sure if there is a way to hide a slot... and I wouldn't be able to hide an attachment because those same attachments are used for both arms/hands (walking and carrying).
I do plan on having other options like the character holding a Shield or Waving... so I'm not sure how scaleable creating additional animations would be since I want the animations to be playable while Walking and Idling.
Hoping someone can share some ideas!
Here's an example of the character holding something... I created an additional right_arm_holding and right_hand_holding slot and was planning to hide this some how but I've had no luck.
Thanks in advance,
Adrian