Hi!
I am a bit confused to what Mix Mode to use in Unity on the Skeleton Mecanim.
The gif shows what it looks like mixing from "Idle" to "prone". To the left we see what it looks like in the Spine editor (and what I want it too look like in Unity), and to the right, Unity.
"Always Mix" gives the closest result in Unity, but to quote Harald (I know you are watching :smirk: )"In general it is not recommended to use "Always Mix" on the base layer [...] unless you know exactly what you are doing". The problem is I don't know what I am doing. The recommended "Mix Next" gives a .... not so nice result.
In Spine, the "idle animation" only has keyframes for what needs to be animated, e.g. the shoulders and hips. Nothing less, nothing more. In the "prone animation", there's only one frame, which has a keyframe on every bone to be able to set the character in that pose <
This is maybe where the problem lies? But this wasn't a problem in Spine, and this wasn't a problem when I was using Skeleton Animation a year ago and did stuff this way.
Thanks in advance, and the new beta looks awesome!