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Sandwich sprite between two layers of spine character?
Hi,
I remember some thread about "sandwiching" a sprite between two attachments in a spine character, like holding a sprite in (above) his hand, which goes behind his body in the walk animation. Does anyone know the link to that post or can explain how to set this up?
Thanks!
Maybe it was the render separator in spine-unity?
spine-unity Runtime Documentation: SkeletonRenderSeparator
год спустя
Sorry for not responding 10 months ago, i had this need again, and found my own thread. Thanks nate
Haha, sure, glad it was helpful!