• Runtimes
  • Debug draw for spine bones

  • Изменено
Related Discussions
...

I'm trying to draw debug lines for spine bones in my application. These should match up with the bone display in the spine editor. How would I go about constructing the endpoints for the lines that represent a bone with its length? I'm using the spine c runtime.

Thank you!

Are you using your own rendering engine or something like SFML or cocos2d-x? Our cocos2d-x runtimes include debug rendering of bones. If you wrote your own custom rendering engine, that code should serve as an inspiration 🙂

spine-runtimes/SkeletonRenderer.cpp at 3.8

Hi Mario, yes I am using my own rendering engine. Thank you for your example! It was very helpful and I was able to get it working from that!