Hey all,
Super new top Spine! I am having a lot of fun with it, such a cool piece of software.:-)
I wanted to know if there's a way to attach metadata or just additional attributes to animations that can be used in-game in real time? It would be super ideal if I could attach this information directly to a slot or even a bounding-box. I'm building a fighting game and I'd love to keep the moveset development workflow all in Spine if possible, and that's going to mean I'll want a way to adjust certain attack parameters (knockback vector, stun, damage, etc.).
I see events can include some amount of information but these seem to be more like things that fire at discrete moments in time, more suited for actions that need to be timed with the animation and less suited for data that might be applicable across multiple frames.
Thanks in advance!
After setting up the workflow tonight and getting bounding boxes implemented it's not as bad as I thought! Right now I'm associating hit-boxes with their properties by using the slot name they're attached too as a key back to my data files. So I don't see this is necessary at all. So much fun working with this! My biggest hangup tonight was properly translating the bounding box into world space, but with a little perseverance I got it. :-)