SpiritLight7 написалMy problem is when I bind bones to the regions or meshes they aren't controlling the other skins.
I fyou used the skins tag, this means each skin has an image exported from Photoshop, and it is placed in their own skin placeholder.
You likely created a mesh for one attachment in a skin, but you need to repeat the process for each attachment, because they are different images.
If your structure is composed of two recolors having the exact same sizes, then you can create meshes for one skin, then duplicate the skin calling the duplicate like the folder of the second skin, and ask Spine to use the path defined by the name of the skin by checking Rename attachments
.
This will make a copy of your skin with meshes etc. but using the new images instead.
Skins - Spine User Guide: Skin
Additionally, you can also choose to check the option Linked meshes
so that any change you may do in the future will reflect on both skins.