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  • [UE4] Unreal crashes when selecting Skeleton Data

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I'm following the Unreal runtime docs quite closely and am able to import my spine files successfully. When I create an empty Actor, I can add a SpineSkeletonData and select the Atlas. However, whenever I try to select my Skeleton Data file, Unreal crashes with the issue below.

Seems it's not able to read my skeleton data? Anything I can do to fix this? I'm running Unreal 4.24.3 on Windows 10.

Update: I've also tried selecting the Skeleton Data file first and then selecting the Atlas, and it crashes in the same way when I select the Atlas.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000c8

UE4Editor_SpinePlugin_0001!spine::SkeletonBinary::readSkeletonData() [D:\workspace\SpineTest\MyProject\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonBinary.cpp:277]
UE4Editor_SpinePlugin_0001!USpineSkeletonDataAsset::GetSkeletonData() [D:\workspace\SpineTest\MyProject\Plugins\SpinePlugin\Source\SpinePlugin\Private\SpineSkeletonDataAsset.cpp:294]
UE4Editor_SpinePlugin_0001!USpineSkeletonAnimationComponent::CheckState() [D:\workspace\SpineTest\MyProject\Plugins\SpinePlugin\Source\SpinePlugin\Private\SpineSkeletonAnimationComponent.cpp:140]
UE4Editor_SpinePlugin_0001!USpineSkeletonAnimationComponent::InternalTick() [D:\workspace\SpineTest\MyProject\Plugins\SpinePlugin\Source\SpinePlugin\Private\SpineSkeletonAnimationComponent.cpp:97]
UE4Editor_Engine
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kernel32
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Sorry for the trouble. What Spine Editor version are you using to export the .skel and .atlas files? The Spine Editor version and the Spine Runtimes version must match.

10 месяцев спустя
Mario написал

Sorry for the trouble. What Spine Editor version are you using to export the .skel and .atlas files? The Spine Editor version and the Spine Runtimes version must match.

不幸的是, 我也遇到了相同的问题。
在spinewidget控件已经指定了Skeleton Data和Atlas后,在Atlas的选择下拉列表中,选择其他的Atlas文件,会导致引擎崩溃.
选择Skeleton Data的下拉列表也是一样.
可以看下我的一个提问 我很确定我的 spine版本跟runtime版本是匹配的

Unfortunately, I also encountered the same problem.
After the spinewidget control has specified Skeleton Data and Atlas, in the Atlas selection drop-down list, selecting other Atlas files will cause the engine to crash.
The same goes for the drop-down list to select Skeleton Data.
You can look at one of my questions. I'm pretty sure that my spine version matches the runtime version.

http://zh.esotericsoftware.com/forum/UE4-UMG-Spine-spine-asset-15597?sid=35ae4cb7e5d412861bddf4091732f828