Hello!
I want to create a custom shader using Shader graph tool in Unity.
When I create a new shader graph, my sprite is looking like this (it has black olutline):
![](https://sun6-16.userapi.com/j5VFsqYPewwIUnOG1bMNPQR1C_2bM6pOLDySug/bLOFJbT7Da8.jpg)
If I use Spine Skeleton Lit shader, my sprite doesn't have this outline.
![](https://sun6-13.userapi.com/joyhXH9lYsDhwtZYcymQiG1Ugac7rOJ6DUiH6w/FAPeyY7cEUk.jpg)
How can I achieve this result (without outline) with Unity Shader Graph? Thank you!