- Изменено
using Spine Animation a script in Unity
как запустить импортированную из Spine анимацию с помощью скрипта в Unity? С ПОМОЩЬЮ СКРИПТА. Просто импортировать и выставлять в GameObject - не то. К каким объектам, к камим полям обращаться? Какие библиотеки подключать? Точнее интересует подключение через СкриптаблеОбъект.
How to run an animation imported from Spine using a script in Unity? BY SCRIPT. Just importing and exposing to GameObject is not it. What objects, to kim fields should I contact? What libraries to connect? More precisely, the connection through the Scriptable Object is of interest.
Я не уверен, что правильно понял ваш вопрос.
Если вы спрашиваете, как инстанцировать скелет с помощью скриптинга, пожалуйста, посмотрите на примере сцены Spine Examples/Other examples/Instantiate from Script
, которая поставляется с runtime spine-сообщества.
I'm not sure I understand your question correctly.
If you are asking how to instantiate a Skeleton via scripting, please have a look at the example scene Spine Examples/Other Examples/Instantiate from Script
that comes with the spine-unity runtime.
found Spine recommendations for using code
using Spine.Unity;
public class YourComponent: MonoBehaviour {
SkeletonAnimation skeletonAnimation;
Spine.AnimationState animationState;
Skeleton skeleton;
void Awake () {
skeletonAnimation = GetComponent <SkeletonAnimation> ();
animationState = skeletonAnimation.AnimationState;
skeleton = skeletonAnimation.Skeleton;
}
In the line Skeleton skeleton; throws error CS0246 C # The type or namespace name could not be found
Itself has already decided the issue. Another library needed to be connected
using Spine;
Glad you figured it out.
Please have a look at the example scenes that come with the spine-unity package in Spine Examples/Getting Started
, it contains working example scenes with code that you can use as a template.