I'm aware that for a single skeleton, I can re-arrange the draw-order of attachments in the editor. This question is more aimed at multi-skeleton animations. I've heard that some run-times (ones that are actually 3D) support setting the z position of pieces of an animation at run time. This would be like setting the draw order in the editor except it would (presumably) have a global effect. So two separate skeletons could interleave their draw orders.
So the question is: Is there a way for the editor to hint this z-position/index to the runtimes? I'm imagining this would be in the "Draw Order" part of the UI, but I haven't found anything that looks like it would handle this.