Is there a Spine's own vertexlit shader that has a cutout blend mode?
I'm asking this because I currently have graphics in a 2D game using the Spine's vertexlit shader and would like to see if cutout shader would be more optimized. I'm assuming it would be more optimized as all the transparent graphics would have much less transparent pixels for the gpu.
I tried the unity's default cutout shader on some graphics among with the other graphics using the Spine's vertexlit shader then it doesn't somehow work properly with the layering I have used with all the graphic objects that are using the Spine's vertexlit shader.
Here is a material from the game using the Spine's vertexlit shader:
I don't have that much understanding about shaders.
Cheers!