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  • When export as PNG i cant just made frame by frame

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Is there a way to when exporting animation to PNG. Because when i export as an PNG. It is mixing the frames. I just cant figure out how to do 1-2-3-4-5-6-7.....30 as sequence. After exporting im fixing in photoshop. If anyone know please write.

Hello, could you please post your export settings? I think if you uncheck "Alias" you might get what you need. (If you are using the packing settings)
Texture Packing - Spine User Guide: Regions

By the way, if your native language is not English, you could try to write in it. (if one of the team can speak your language, or if google translate can help us, it might be easier for you to describe the problem and for us to grasp the situation)
It would also greatly help if you could post images of what is happening and what you wish to happen, so that the team can understand better your needs 🙂

I solved the problem. All need to uncheck the Pack Settings. Its automaticly doing it. Thank you Erikari for helping to solve my problem.(She even helped me on holiday)


and


All i want when i export files to PNG. I want sequential drawings as in animation timeline.

Because when i want to add this sprite sheets in unity i have to fix time one by one . If i can export the

animations in line (frame by frame) i dont have to fix in unity.