• Editor
  • Packing additional sprites without changing sprite atlasses

  • Изменено
Related Discussions
...

For main character in game (with race, weapon and armor options) it makes currently 7 sprite atlases 2048x2048, what is 24mb. The last atlas is not full and only of 2048x256 size. I am running out of free space on my git hosting (bitbucket, 1,64 of 2GB).

I want to add 1 new sprite to my character. Unfortunately if I just add it, all 7 sprite atlases will be rearanged differently. So adding one sprite for main hero immidetly results 24mb commit. Is it possible to change only the last 2048x256 sprite atlas, without changing another 6 old full atlasses? Or somehow freeze all 7 atlasses and add 8th new atlas with only additional sprites added?

(I understand that storing images in git is at least doubtful praxis, but for main character it could be tolerated, i hope.)

Hello! you could use texture packer to only pack the new images if they are placed in their folder, with the settings you prefer:
Texture Packing - Spine User Guide

What's nice is that you can run it separately from the main export, so this should not weight on your commits very much 😃