• Unity
  • What's the problem of my animation.

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My squat action is right when I check the animation in Preview.

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But when I use it by Skeleton Mecanim with Animator, it will suddenly move down to a strange position.

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And here is the setting.

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I don't know why. Can anybody help me a little? Thanks in advance.

Finally, I figure out that the problem just happens when blending "moving ear" with "squat idle", maybe I make it wrong of "moving ear" animation.
So I try to change the settings and find that if I switch the LayerMixModes of the second layer to Always Mix. It will become normal. What does always mix exactly do and is my "moving ear" animation made wrong?

Please have a look at the documentation section Parameters for animation blending control on how animations are combined in each mode.