Hi. I use transparent beams and their rotation to animate the victory state screen (this is animation for the game).
This is all before the editor is displayed normally, but after exporting to the atlas, everything transparent becomes dark.
I don't know what's going on and haven't found a way to fix it.
I have attached the project files.
I have attached the export files.
Here are the results of loading the assemblies before export and comparison with their state in the atlas after export.
Here is what I have in the editor and after exporting from Spine
Inside Spine everything is displayed in the animation process as I expect