transform constraints apply to skin
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If you select a skin, in the tree there is an Изображение удалено из-за отсутствия поддержки HTTPS. | ПоказатьAdd to skin
button:
With that active, you can then click bones and constraints to add them to the skin.
Another way to do it is to drag a bone or constraint in the tree and drop it on a skin.
Afterward you'll see a skin icon next to the bone or constraint. Also you can expand the skin to see all the bones and constraints it has: Изображение удалено из-за отсутствия поддержки HTTPS. | Показать
I try to add a transform constraints to the joint "body-up" in mix-and-match-pro project and test for apply tall and short to the character, when I add the transform constraints to that joint, the under "arm-front" part which has a path constraint go crazy, is it a bug? or am I do something wrong?
It's likely a case where you need to change the order of the constraints:
Constraints: Order Изображение удалено из-за отсутствия поддержки HTTPS. | Показать
Constraint order matters! If another constraint moves the target after IK is applied, the bone won't be pointing at the target. Drag constraints to change the order they are applied.
If you're in doubt about the correct order the constraints should be, try pressing the reset
button that you can find by clicking on the constraints node.