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  • transform constraints apply to skin

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I wanna apply tall and short as a skin like this, I have watched few tutorials but can't find a method to apply transform constraints to the character.

Could you please help?

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If you select a skin, in the tree there is an Add to skin button:

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With that active, you can then click bones and constraints to add them to the skin.

Another way to do it is to drag a bone or constraint in the tree and drop it on a skin.

Afterward you'll see a skin icon next to the bone or constraint. Also you can expand the skin to see all the bones and constraints it has:

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I try to add a transform constraints to the joint "body-up" in mix-and-match-pro project and test for apply tall and short to the character, when I add the transform constraints to that joint, the under "arm-front" part which has a path constraint go crazy, is it a bug? or am I do something wrong?

It's likely a case where you need to change the order of the constraints:

Constraints: Order

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Constraint order matters! If another constraint moves the target after IK is applied, the bone won't be pointing at the target. Drag constraints to change the order they are applied.

If you're in doubt about the correct order the constraints should be, try pressing the reset button that you can find by clicking on the constraints node.