Hi,
I have a question on WaitForSpineAnimationComplete. So I have this code:
var hitTrack = spineAnimationState.AddAnimation(0, attackAnimationName, false, 0);
yield return new WaitForSpineAnimationComplete(hitTrack);
Debug.Log("I am here");
The debug log will not get hit, if the attack animation is interrupted. Is there a way for the code to continue after the animation is interrupted?
Thanks.