Hi,
Firstly, I am using the spine-cocos2d-iphone runtime.
I would like to run part of an animation. Specifically, I would like to animate from time 0 to 0.5 in an animation, then back to time 0.25, and then finally to time 1.2.
I have tried using setMixFrom:to:duration: to limit the duration of an animation but it seemed to run the entire animation from start to end anyway (even though I really was adding the two animations named using setMixFrom:to:duration:)
I have tried changing the number of timelines that gets applied with Timeline_apply() inside the loop in Animation_apply() and Animation_mix() but that resulted in an entirely different animation running.
Some pointers on how to achieve this effect would be greatly appreciated.
Thanks in advance,
Anders