Hi,
Can you help me? I have 3 spines of version "3.8.59", 3 spines "3.8.6" and one spine "3.7.94".
Besides, I have the latest version of unity3d plugin, and when I import them, 3 spines of version "3.8.59" has the same error
InvalidCastException: Cannot cast from source type to destination type.
Spine.Unity.Editor.AssetUtility.GetRequiredAtlasRegions (System.String skeletonDataPath) (at Assets/Utils/SpinePlugin/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:128)
Spine.Unity.Editor.AssetUtility.ImportSpineContent (System.String[] imported, Boolean reimport) (at Assets/Utils/SpinePlugin/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:304)
Spine.Unity.Editor.AssetUtility.HandleOnPostprocessAllAssets (System.String[] imported) (at Assets/Utils/SpinePlugin/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:91)
Spine.Unity.Editor.SpineEditorUtilities.OnPostprocessAllAssets (System.String[] imported, System.String[] deleted, System.String[] moved, System.String[] movedFromAssetPaths) (at Assets/Utils/SpinePlugin/Spine/Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs:74)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at C:/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:141)
UnityEditorInternal.InternalEditorUtility😛rojectWindowDrag(HierarchyProperty, Boolean)
UnityEngine.GUIUtility😛rocessEvent(Int32, IntPtr)
But, other animations imported without errors.