Hi,
I have a scene with a complex terrain. The terrain is being rendered through libgdx meshes - the terrain is not rendered using spine, but standard Libgdx using a simple shader, with alpha blend and depth sorting enabled.
My problem is that I cannot get spine to render animation between (or in front of) my meshes - my characters are always hiding below the terrain. Is there some trick to enabling depth sorting for spine in Libgdx?