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  • Urgent! ! ! Spine3.8beta caused permanent damage to the proj

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Urgent! ! ! :angry: :angry: :angry: Spine3.8beta caused permanent damage to the export project, causing all projects to be scrapped and not imported into Unity, causing all animations to be returned to the lower version for re-production.
😢 😢 😢 😢 😢 😢 😢 😢 😢 😢 😢 :angry: :angry: :angry: :angry: :angry: :angry: :angry:
Error when importing!!!

Error when importing!!!

I need to respond immediately PLS!!!
:wounded: :wounded:


Every Spine3.8 project import will have such a problem


This is the source file exported from 3.8beta, and it will explode when you import into Unity!
BUG!BUG!BUG!.7z


InvalidCastException: Specified cast is not valid.
Spine.Unity.Editor.SpineEditorUtilities+AssetUtility.GetRequiredAtlasRegions (System.String skeletonDataPath) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:639)
Spine.Unity.Editor.SpineEditorUtilities+AssetUtility.ImportSpineContent (System.String[] imported, System.Boolean reimport) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:810)
Spine.Unity.Editor.SpineEditorUtilities+AssetUtility.HandleOnPostprocessAllAssets (System.String[] imported) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:602)
Spine.Unity.Editor.SpineEditorUtilities.OnPostprocessAllAssets (System.String[] imported, System.String[] deleted, System.String[] moved, System.String[] movedFromAssetPaths) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:188)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)


I have solved the problem, my runtime version is problematic, but I have to re-direct all previous animations. . . . .

Sorry you had some trouble. Remember, you always need to use the version of the Spine Runtimes that matches the version of the Spine editor used to export the data.

2 месяца спустя

Hi, im facing the same problem.
But i use the same version for export spines and for the runtime.

I use unity 2019.2.2f

Any ideas?

We are sorry that you are having trouble.
Which version of the Spine-Unity runtime (name of the unitypackage as downloaded from here) are you using, and which version of the Spine Editor?
If using git, please note that the 3.8-beta branch has been replaced by the non-beta 3.8 branch in the meantime.

If both are latest available version (runtime spine-unity-3.8-2019-08-28.unitypackage and Spine 3.8.68), please send us a minimal Unity project that still shows the problem as a zip file. You can send it to contact@esotericsoftware.com.


In case you are receiving exceptions from a method call IssueWarningsForUnrecommendedTextureSettings(), please be sure to download the latest unitypackages. I have just fixed a different bug that triggered when it found a file with extension .atlas1.txt. (or anything after .atlas).

You can download the updated unitypackages here as usual:
Spine Unity Download

We are sorry for the trouble!