• Editor
  • feature request - texture offset

Hello.
It would be super handy if we could have animateable texture offset feature. Very useful in tons of effects. In attached example there is tiled texture projected on distorted mesh and the uv offset is being animated. For future consideration.
All the best.

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  • Изменено

Thanks Erika.
Just found another topic on axactly this feature, so there is at least two of us 😉
UV Offset Animation

Yes please! This technique I use a ton for effects in Unity. Would be beautiful to have in Spine.

+1

месяц спустя

I really need this!

4 года спустя

Is there anything new?

  • Luke ответили на это сообщение.
    • Изменено

    Leanna We're still considering this for the future, but we're primarily focused on polishing the physics functionality that was added to Spine 4.2. We'll provide an update as soon as we can in the issue linked above.

    GPU shaders can deal with UV offsets, so I don't see this feature being implemented any time soon.

    Aye, it can be a very nice effect, but it's a bit of a pain for technical reasons. The easiest way is to use GL_REPEAT or equivalent, but then you can't pack the image in an atlas page with other images, breaking batching. Shaders are better, but trickier to apply, especially when many apps have their own shader needs.