• Unity
  • Does spine output a Unity animation controller?

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Hello! I'm using this library called Dialogue System for Unity, and I'm watching this video: Dialogue System for Unity 2.x Standard Dialogue UI - YouTube At that very part in the video, it talks about how to make your character's animated when the dialog plays. What I need to do is give the library an "animation controller." My question is, does Spine output animation controllers?

I haven't used Spine for any animations yet, only for mix-and-match items, but I wasn't able to find a Unity animation controller in the output. Would one exist after I make my first animation?

What I'm really asking is, how would I provide this Dialogue System for Unity library with a Unity animation controller, so I can use my spine assets as characters in my dialogue?

Yes, Spine can create and use a Mecanim animation controller instead of the Spine animation API (as used by SkeletonAnimation).

Just drag-and-drop the _SkeletonData asset into the scene (or hierarchy) and select SkeletonMecanim in the menu that will pop up. This will create everything you need.

Note that you will then use the Mecanim Controller to start and transition between animations instead of the Spine animation API.

Great! Thanks for the info.