Hi,
I wonder if there is anyway (and guide) how to mask a spine skeleton, that uses multiple texture files?
So far I can see that a) Sprite Mask doesn't work with Spine skeleton; b) UI.Mask works, but UI skeleton doesn't work if it has multiple texture files. Any workaround for this?
Right now I have a visual generator for units and I want to 'frame' & cut the face / helmet of this unit into a slot for further use