Nate you become too lazy!
How do I import music to the timeline
Just wanted to drop in and support this feature request. Spine is by far the best animation software for games that I've ever used. Ability to have the time line trigger a sound file in editor would make it perfect for me though. Sometimes it's important to sync sound and animation to work seamlessly together and having editor to playback desired sound file would really help and speed up this work.
Cheers for all your hard work on this awesome piece of software, my life is so much easier thanks to Spine.
Hi, we want to purchase Spine Pro but we cannot use it without this feature. Our game has specific needs that each animation must be synced with sound. Please add this feature.
Thanks,
Nick
nade made a tool to do this, ill see if I can find it
Guessing this isn't a major priority still?: )
- Just wondering if sound playback via events (or similar), within the editor is on the 'editor roadmap' somewhere in not too distant future?
- +1 for feature (for what it's worth)
@BinaryCats
"nade made a tool to do this, ill see if I can find it"
- whats the tool or possible workaround to save exporting/updating contents/compiling build/project each time to check finer audio elements?
thanks in advance.
Any news about sound integration into Editor?
There are a lot of animations which depends from sound duration and it is difficult to create them without possibility to see sfx length in timeline and to listen it while animation playing.
It is important to sync audio and animation to work together seamlessly.
It seems like its more feasible for an editor-only feature, but will be hard to explain to users why runtimes don't support it (which is a huge project)
Xelnath написалIt seems like its more feasible for an editor-only feature, but will be hard to explain to users why runtimes don't support it (which is a huge project)
Eh, they could just fire events from a imported clip, with the data (E.g. Clip name, speed, start and stop). I don't think spine runtimes should even play sound. But they could auto generate sound events which would fire when an audio clip plays and stops
Any Updates on the sound? Would be very helpful for a dialogue animation!
Thanks!
+1 for the soundtracks on the timeline. I'm currently animating characters dancing on music :sweat: :time: :whew:
Patience, TEH NATE will implement it, and it will be good.
Just wanted to add my vote here- would love to be able to import sound, lip sync animation is very cumbersome without this feature!
Please note you can currently sync audio (WAV) playback with Spine editor playback:
Spine Plugin in Support
We are planning to have audio in the Spine UI for v3.7.
I know this is super old but just wondering if this feature was implemented. Im doing a animation where the character dances to music and it would make it easier if the audio was in the app so i can sync up the animation.
RedSoulHeart Spine currently supports audio playback. Please refer to the User Guide for more information:
https://esotericsoftware.com/spine-events#Audio-node
https://esotericsoftware.com/spine-audio-view