There may not be a known solution for this but it's a bit of a deal breaker if it doesn't work, so I was wondering if anyone has figured out a way to perform pixel perfect on Spine exported pixel art.
The Experimental Pixel Perfect package in Unity removes all the odd 2px wide left eye and 3px right eye etc issues that has plagued their engine for years, so if there is a solution for this it would be pretty amazing. I'm not sure why it works on Sprite Renderer and not mesh.
Spot the culprit 😃
I'm wondering if this is because I couldn't figure out how to mimic using 32 PPU on the mesh renderer since changing the PPU on the atlas has zero impact on the size of the object in game?