Thanks. What I'm looking to do is something similar to the skins demo, but every component would end up a separate image file, not already defined to a skin. The atlas will essentially be the same; images will all be the same size per component, but mainly different colors and such.
I've looked into the attachment loader, but this doesn't seem to work they way that I'm thinking since it points to only already defined attachments?
Defining these all in one sprite will be pretty bad for what I'm doing. The sprite will end up much too large.
Is the correct idea to create a new skin based on default and replace the attachments? Is there a texture packer for web? Or alternatively, can textures be created per individual image in spine, exported and then I can associate to the region?