TedNindo Hey Spine team, I just was stumbling over a "problem" with animation events triggered by a spine animation. The first time I did not use the standard AnimatorController but an AnimatorOverrideController. And suddenly the event was triggered only once. This seems strange to me. I was not sure if this is intended or has been overlooked.
Pharan Might this be a Mecanim thing rather than something to do with Spine? Spine events are only available through its AnimationState system, which never comes into play when using the SkeletonAnimator/SkeletonMecanim component.