Hello,
First, I would like to thank you for your work, it's very hard to find clean and simple software like Spine, so, thanks a lot!
I'm integrating Spine in my personal game framework and I've got a problem when the skeleton is flip on x axis.
In my graphic engine I've enabled back-face culling for performance reason (mobile development), so every polygons draw in the wrong order is not visible.
My question is probably stupid but how Spine manage skeleton's flip/vertices orders? When I flip the skeleton, all vertices are in the wrong order so character became invisible.
Here is what I do in my framework:
I can resolve my problem with two techniques but I haven't found something similar in others runtimes (I'm using C Runtime):
Thanks again and sorry for my (bad) english.