• Bugs
  • Animation Warps/ Resizes using Unity Runtime

I am using the Unity runtime with a basic animation that looks fine in the Spine editor but gets skewed when running in Unity. I've attached a short video that shows the problem... video shows animation in Spine, then in a sample game running in unity

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Missing the video. 🙂

grrr 🙁

That is an odd bug. Looks like the UV coordinates are getting updated but not the size of the quad.

Are you using the TK2D version of the Spine runtime?

Yeah ... Should I be using something else?

Not really. Just trying to narrow down where the bug might be.

I have a setup that's kinda similar to yours. It hasn't been giving me the same problem, but I'm using the basic Spine-unity runtime.

Hi Nate... let me know if there is something you recommend...

Thanks

Sorry for the delayed response!

Strange. Are you using the latest spine-csharp and spine-tk2d?