Hi
Just finished an animation using clipping for the first time and exported the json but got this huge error mess when it was brought into unity. I made the clipper as instructed in the tutorial and it works great in Spine. As soon as I deleted the clipper, the import went perfectly fine. Have I done something wrong with the clipper? Am I supposed to be keying somewhere or?
ArgumentException: The requested value 'clipping' was not found.
System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Enum.cs:692)
Spine.Unity.Editor.SpineEditorUtilities.GetRequiredAtlasRegions (System.String skeletonDataPath) (at Assets/3rdParty/Spine/spine-unity/Editor/SpineEditorUtilities.cs:799)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Also
Error reading skeleton JSON file for SkeletonData asset: New SkeletonData
Error reading attachment: BellyClipper, skin: default
at Spine.SkeletonJson.ReadSkeletonData (System.IO.TextReader reader) [0x00bb7] in C:\X\X\Assets\3rdParty\Spine\spine-csharp\SkeletonJson.cs:257
at Spine.Unity.SkeletonDataAsset.GetSkeletonData (Boolean quiet) [0x001b0] in C:\X\X\Assets\3rdParty\Spine\spine-unity\Asset Types\SkeletonDataAsset.cs:167
UnityEngine.Debug:LogError(Object, Object)
Spine.Unity.SkeletonDataAsset:GetSkeletonData(Boolean) (at Assets/3rdParty/Spine/spine-unity/Asset Types/SkeletonDataAsset.cs:173)
Spine.Unity.Editor.SkeletonDataAssetInspector:CreatePreviewInstances() (at Assets/3rdParty/Spine/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs:612)
Spine.Unity.Editor.SkeletonDataAssetInspector:InitPreview() (at Assets/3rdParty/Spine/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs:604)
Spine.Unity.Editor.SkeletonDataAssetInspector:OnInteractivePreviewGUI(Rect, GUIStyle) (at Assets/3rdParty/Spine/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs:657)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)