Excellent!
Undo seems broken on OS X
Wow, cool.
yeah I can't undo either... sniff.
and if there is a layer-lock, i haven't found it yet.
Yes, unfortunately the 1.1 update has not helped the undo issue on Mac OSX. First undo has about 90% reliability, 2 undos 30%, and going back 3 steps, good luck.
I've noticed that letting up on the command key after a failure seems to improve reliability for me.
It seems like if you keep the command key held after it fails, it tends to stay broken, where as if you let go and re-press command and z it seems to increase the success rate.
Aye, the new launcher wasn't enough to fix the OSX issues. A new OpenGL backend will do it though, been working on that all day. Would like to have it done tomorrow, if not then the next day.
Any progress on the Mac version of the software? We've integrated Spine into our workflow and are very pleased with it, but the undo bug is a major sore point.
Cheers,
Tavish
Yes, Spine on the Mac has been fixed for a while now. The latest version is 1.2.4. If your version is very old, you'll need to download Spine again. After that it will auto update.
hey there,
just wondering how to get the updated version for my mac,
download just gives me version 1.0
worked fine for my windows system some weeks ago !?
The version reported by the About Spine menu on the Mac will always say 1.0. Sorry for the confusion! To check your version, run Spine and click the Spine logo in the upper left.
ah thanks for clearing that up.
but in that case undo seems to be still broken on mac.
downloaded today (v. 1.2.3)
Can you be more specific?
oh it kind of works now.
cmd + y works on mac while (european keyboard layout)
ctrl + z does for windows oO?!
edit: is it supposed to work that way?
Ctrl on Windows is equivalent to cmd on Mac. I don't have a European keyboard (I am in Europe though! :p), but is it typical for apps to use ctrl+Y with your keyboard for undo? With a QWERTZ keyboard I think ctrl+Z is hard to press.
pretty much all programs i know here use ctrl + z and we're used to do that weird long grip (QWERTZ)
on windows at least u can change layout using alt + shift to get the american one. (swapped y and z and all the other stuff like ? etc.), that's why i was surprised for the mac one to be cmd + y
V1.405 : undo command is broken again on OSX :doh:
Sorry, fixed in 1.4.06, uploading now!
Hi!!
I just tried out your soft which is great by the way!!
Unfortunately i've got a problem with the undo command on your soft i just can't use it i tried everything but doesn't work out... I also thought that maybe changing the hotkeys from ctrl to cmd could've worked but it didn't.
I'm using spine 1.8.20 and OS X 10.9.2 (Maverick version).
Hope you'll have the time to fix this issue which very troublesome.
Thanks a lot!
Keep going your great job!
Undo should work on Mac. Be sure to use command+Z, not control. What keyboard layout are you using?
Hi Nate,
I'm having this issue too (Spine 1.9.15), but I never reported it. I used to edit my skeletons on windows so I don't have this issue
But I've to work on Mac for the coming month, so it would be nice if you could do something about this now.
The issue seems to occur only for european keyboards (azerty I mean).
If I use CMD-W, it's correctly doing an undo ('W' on an azerty kbd is physically placed where the 'Z' is placed on a qwerty one), but it's not practical.
Is there something you can do about this issue?
Thanks,
Chris