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Comedy short, audio-synced animation
The pipeline here is a little complicated. The characters are spine-based. Lip/facial movements are done in a custom tool I wrote that uses HTML5/webgl runtime. Body movements are Spine authored, putting 3.7 audio feature to good use. Then all the parts are composited in AfterEffects.
That is quite weird and annoying! Seriously though, it's really cool seeing cartooning done with Spine. Have you seen the latest 3.7? For export you can now crop things to a specific resolution, would should help a bit. I know we really need an animatable camera, that's the plan.
Yeah, I “risked” the 3.7 beta status to get audio events, which IMO is a feature that really unlocks full scene animation in Spine. (I say “risked” because I usually avoid betas. 3.7.x has been quite stable.)
I’ll look for the export cropping/settings you mentioned. A camera on the dope sheet would be cool. I can imagine my work flow changing on my project to composite the scenes in Spine instead of After Effects.
Scene comp in AE
- The huge effects library that can be applied to layers
- pre-comping (useful for organizing, grouping, reusing animations)
- camera movement (in my case accomplished with precomping)
Scene comp in Spine
- skip export/import steps for Spine to AE
- better previewing performance
- scrubbable audio (have to hit play in AE)
- scene can be played In-game with sprite assets, smaller in size, maybe interactive