• Unity
  • Skeleton render Separator seperating incorreclty

I have created a character with all the images and meshes including the skin. Now the Skeleton render Separator selects different slot, even if i select the assigned renderer (Weapon), during animation the different slot renderer (hand,waist,etc) gets selected in unity. Is there any way to fix it ? :sweat:

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SkeletonRenderSeparator only assigns the parts according to which slots you chose as separators, what slots are rendered between them, and how those are ordered in the draw order list.

They should be predictable as long as you know how the draw order is arranged.
If any of those change, the parts may also change and end up in a different GameObject.