• Unity
  • How to create a mesh from a sprite in unity

Excuse me.

My want to give different weapons different Particle System in unity 556 + with spine project,but the weapon are png/sprite, so i need a mesh render component.

Then i have google this and find old version spine in old version unity have the function : bake skin. 

about site:
http://zh.esotericsoftware.com/forum/Region-Baking-into-Sprite-GameObjects-What-do-9713

But in spine 3.6.x and untiy 556+ , i cant't find the function like that.
what can i do like that . 
or you know other method can add particle system to a png/sprite GameObject without mesh render. please tell me.

Thank you so much.

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Unity 556?

unity 5.5.6 or 5.6.x or 2017.x

Thanks for your watching so much.
I have read the doc above。The Mix alse based on sprites。I think that is not what i want.
I want to add Particle System to weapon like this: https://www.youtube.com/watch?v=QmAjxnrWmFQ
I don't know how a sprite can achieve that , so i have to use model GameObject (Particle System 's shape use "mesh" ) ,
It base on a component " Mesh Filter ".

The problem is how to turn a sprite to a model gameObject.
Old version spine unity runtime have the function ( in the video time 0:53/3:40 https://www.youtube.com/watch?v=HRdMMqFSOG4 )
But how to achieve that function with spine 3.6.39 runtime.
Thank you.