kiki Excuse me. My want to give different weapons different Particle System in unity 556 + with spine project,but the weapon are png/sprite, so i need a mesh render component. Then i have google this and find old version spine in old version unity have the function : bake skin. about site: http://zh.esotericsoftware.com/forum/Region-Baking-into-Sprite-GameObjects-What-do-9713 But in spine 3.6.x and untiy 556+ , i cant't find the function like that. what can i do like that . or you know other method can add particle system to a png/sprite GameObject without mesh render. please tell me. Thank you so much.
Pharan Are you aware of the Mix-and-Match example scene and code that comes with the unitypackage? And also the Mix and Match recommendations documentation? https://github.com/pharan/spine-unity-docs/blob/master/Mix-and-Match.md Are you looking for something different?
kiki Thanks for your watching so much. I have read the doc above。The Mix alse based on sprites。I think that is not what i want. I want to add Particle System to weapon like this: https://www.youtube.com/watch?v=QmAjxnrWmFQ I don't know how a sprite can achieve that , so i have to use model GameObject (Particle System 's shape use "mesh" ) , It base on a component " Mesh Filter ". The problem is how to turn a sprite to a model gameObject. Old version spine unity runtime have the function ( in the video time 0:53/3:40 https://www.youtube.com/watch?v=HRdMMqFSOG4 ) But how to achieve that function with spine 3.6.39 runtime. Thank you.