It's super cool to see Spine in the video! 🤙
Pepo I couldn't find a way to easily export separate atlas files and textures for only the objects in a skin
Note that your texture atlas is completely separate from your Spine data. You can pack your images however you like. At runtime, AtlasAttachmentLoader looks in a single atlas for regions (an atlas can have many pages) but this is intended to be customizable. You can write your own AttachmentLoader and resolve texture regions from mutliple atlases, or anything else. You can also NOT resolve any regions, then later set the regions only on the attachments you actually use.
It's very flexible, so it really depends on your specific needs. We're here to help, but first check out the examples and docs. It's important to nail this down before creating tons of assets, which you may need to adjust manually if you change your pipeline later.