Hi!
I'm currently using Godot 4.5.1 Stable Mono (Godot_v4.5.1-stable_mono_win64.exe) with .NET 9, mainly for developing mods for Slay the Spire 2.
I followed the official spine-godot documentation and installed the GDExtension by copying the provided bin folder into my project. The extension appears to load successfully, since I can create SpineSprite nodes in the editor (their appearance matches the official examples).
However, I encountered two issues.
- GDExtension version distribution
The current download page only provides the latest spine-godot GDExtension builds. Older releases are difficult to obtain, and the recommended solution is often to compile the GDExtension from source.
For users who simply want to target a specific Godot version, this is quite inconvenient.
It would be much more user-friendly if the download page listed previous GDExtension builds in a version table, similar to many other projects. This would make it much easier to match:
Godot version
spine-godot runtime version
Spine Editor version
without requiring users to build the runtime themselves.
- Spine assets are not recognized
Although the extension itself appears to load correctly, Godot does not recognize any exported Spine assets.
Specifically:
.atlas files are not imported.
.skel files are not imported.
Therefore I cannot assign anything to SpineSkeletonDataResource.
Dragging the files into the corresponding properties results in an error.
I tested with exports from both:
Spine 4.3.18
Spine 4.2.11
Both produce the same result.
This is particularly confusing because the Spine nodes are available in the editor, which suggests the GDExtension itself has loaded correctly. The problem seems to be that the asset importer is never recognizing the Spine resource files.
Is this a compatibility issue with Godot 4.5.1 Mono, or could I be missing an installation step?
Any guidance would be greatly appreciated.!!

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