mmbclip

hi

I saw in a toturial that he had access to animation frames to track the sword (animation was png sequence)

is it possible for my json animation format?

or can i do this with sword slot in unity?
mmbclip
Сообщения: 7

Harald

What do you mean by "access to animation frames to track the sword"? Do you want to achieve something like in this video: Spine Unity Submesh Renderers - YouTube?
In general, I guess that the slots system is what you would like to utilize.
If that's not what you want to achive, could you please link the tutorial you are referencing as well - this would help clarify your issue.
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Harald

Harri
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Pharan

Hello!

If you want a GameObject to follow a bone's position, you can add a BoneFollower GameObject.
Unity_2018-12-07_23-16-01.png


This creates a new GameObject with a BoneFollower component on it. This follows the bone you set in its inspector.
Then you can add the collider you want to that GameObject.
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Pharan

Pharan
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