BinaryCats

Hi,

We disable the Mesh Renderers of our spine objects we get this error which spams the console:
RendererUpdateManager only synchronizes renderers that are added to the scene, so AssertIsTransformInfoUpToDate can only be called on renderers that are added to the scene

In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first
This is an internal engine problem, so no call stack.

Has anyone had this issue before? Is there a work around or some further explanation which we can feed directly to our unity guy?

-- 19 May 2017, 12:47 --

command buffer stuff :bang:
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BinaryCats
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Pharan

I thought you were the Unity guy.

So was it on your end?
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Pharan

Pharan
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BinaryCats

I'm the spine unity guy, there are other guys, I'm blaming it on the graphics guy. Pre 5.6 unity didn't care if mesh renderer was disabled when building a command buffer, now it does apparently, simple if fixed it

And yeah it was us :(
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BinaryCats
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Nate

BinaryCats writes bugs!!1!
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Nate

Nate
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BinaryCats

that's rich coming from nate ;)
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BinaryCats
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Erikari





Everyone makes mistakes ¯\_(ツ)_/¯
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Erikari

Erikari
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