This may have been answered before, but I can't find it anywhere on the forum.
Placing mesh vertices by hand is very imperfect, how can we edit the vertices to be exact? This would help get rid of imperfections / artifacts caused by imperfect mesh edges.
Страница 1 из 1
Unfortunately it's not currently possible, but it's planned: Vertex manipulation: numeric coordinate entry · #333 · EsotericSoftware/spine-editor
- Сообщения: 1517
Mark topic unread • Страница 1 из 1
Вернуться в Editor