danthat

Hello! I'm just working on something and realised it would be wonderful to be able to tag Slots (or bones, or... animations, maybe?)

So I could have Tags called "Skin" or "Clothing" or whatever, and access in code:
foreach(Slot s in ourAnim.skeleton.slots)
if (s.tag == ourAnim.Tags.Skin)
s.SetColor(skinToneColour);
So I'm easily setting hands, feet, face, ears, whatever all in a single loop?

I'm aware it's not a massive amount of work to code around this as-is, just a thought for something simple(?) that would make life easier ;)

d
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danthat
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Nate

It would be a good feature. Likely it would be a separate view that showed name/value pairs for the selected object(s). This is probably cleaner than trying to stuff a list of name/value pairs in the tree. We have this issue to track it:
#25 Name/value annotations
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Nate

Nate
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