Hi, I just purchased spine (looking pretty awesome so far), and trying to incorporate it into a game.
I have a question about reuse of the Skeleton class.
If I have many entities that will use the same skeleton, does each entity need its own copy of the skeleton, or do they all share one instance of the skeleton?
If it's the former, i'd like to pool the skeletons, so when the entities are spawned/destroyed, there is no allocation/garbage GC (game is for Android). This means that Skeleton would need a default constructor which does nothing, and a load(SkeletonData) method, so that I can obtain blank Skeletons from a pool and then load the data into it.
Does this sound correct?
Thanks.