in Spine I have a char animation where root bones changes potions.
In Spine editor everything is fine in this case and I can see, how root bone changes position during animation.
But when I run exported project in starling, I can see, that root bone doesn't change it position.
During animation character changes postion according root bone and root bones remains on the initial position.
I've traced the root bone posion (worldX, worldY) and it seems to be fine (line in Spine editor), but visually it stays on the same place.
I can attach videos if needed.